À propos de Raphael
Français
Bilingue ou natif
Anglais
Bilingue ou natif
Expériences
- Protox StudioIndie game developer & publisherJEUX VIDÉO & ANIMATIONnovembre 2023 - Aujourd'hui (2 ans et 7 mois)Production-wise : designed, programmed, made the art, and animated the game Escape the MonStalkers! to its completion.Marketing-wise : currently managing the game's social media accounts.You can check my work on the accounts below :YouTube TikTok @escape.the.monstalkersPublishing-wise : Setup the game's Steam account, made gameplay trailers, did Twitch streamer outreach, organized playtests, tried different marketing methods.
- Modus StudioGame Economy DesignerJEUX VIDÉO & ANIMATIONjanvier 2023 - novembre 2023 (10 mois)Saint-Ouen, FranceDesigned the entirety of the systems related to player retention, engagement & monetization for the games Diesel Legacy and Maximum Football.Created systems of monetization centered around cosmetics and Battle Passes. Worked with teams across multiple fields such as network programmers & gameplay programmers to implement designs swiftly.
- OhBibiGame & Systems DesignerJEUX VIDÉO & ANIMATIONjuillet 2021 - janvier 2023 (1 an et 6 mois)Paris, FranceDesigned and led the implementation of multiple key features in the project, merging gameplay and systems together.Improved systems, via KPI analysis and A/B testing : some improvements increased average revenue by 20%.Reworked the Battle Pass and main menus.Designed and iterated on live-ops events.Balanced the gameplay and economy of the game.Modelled the game's economy using programming.Designed new characters, and reworked old characters using the game engine directly.Benchmarked monetization models from competitors.Ran playtests to test the validity of design hypotheses made.
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Formations
- BachelorInstitut de Création et Animation Numérique2020Bachelor