À propos de Matthieu
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Espagnol
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Expériences
- Deep WorldsProducerVIDEO GAMES AND ANIMATIONmai 2024 - Aujourd'hui (2 ans et 2 mois)Project: Beautiful LightProduction Management- Defining, organizing, and maintaining production milestones- Breaking down high-level features into tasks, prioritize and assign- Tracking development progress and ensure milestone objectives are met- Follow up on workload, task ownership, and delivery expectations- Helping ensure production remains aligned with project scope, deadlines, and studio objectives- Maintaining clear documentation and production visibility across the projectBusiness & Administrative Operations- Tracking project budget, expenses, and production-related costs- Monitoring employees and contractors work hours- Reviewing and validating contracts, mission orders, invoices- Coordinating with external vendors and outsourcing partners- Assisting with forecasting and sales projectionsRecruitment- Redacting job offers, publish on the appropriate platforms- Screening of candidates applications- Filtering with first interviews- Coordinating onboarding and integration of new employees/freelancers
- Playwing Bordeaux StudioAssociate Producermars 2022 - mars 2024 (2 ans)Project: Century Age Of AshesOrganization- Defining, prioritizing & assigning tasks- Implementing new processes and improving existing ones- Managing production tools: Jira & Confluence, Trello, SlackCoordination- Between different studio teams- Production & Live Ops matters- Between Bordeaux and teams abroadFollow-up- Asset production (internal & outsourced)- Features development- QA Testing- Console certification (PlayStation & Xbox)- Localization
- Ubisoft Paris MobileJunior Project Coordinatormars 2020 - octobre 2021 (1 an et 7 mois)Tooling project management for the implementation of a suite of live tools (shop management, inbox, player profiles, moderation, etc.) to dynamically manage the studio's games:- Existing tools state of the art- Creation and follow-up of tool specifications- Project Roadmap- Monitoring tool development on Jira- Reporting and communicating on progress to top management and the whole team- Inter-team communication (Production, Developers, Users)- Functionality testingCross-disciplinary project involving several games:Mighty Quest, Might & Magic Chess Royale and Wild Arena Survivor
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