You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Quentin De FougerouxQD

Quentin De Fougeroux

Développeur Unreal engine

550 €/jour
Rouen, FR
8-15 ans

Délai de réponse moyen : 1h

À propos de Quentin

  • Français

    Bilingue ou natif

En télétravail uniquement
Travaille majoritairement à distance

Expériences

  • Mira
    Lead developer
    CULTURE
    mars 2022 - octobre 2024 (2 ans et 8 mois)
    Paris, France
    Leading dev team for mutliplayer projects in VR for enterprises and culture (Chanel, Hermes, CMN...).
    Solutions architect collaborating with Devops on:
    - Setting up pixelstreaming or equivalent cloud streaming solutions for VR, mobile and PC compatibility to enable high quality content playable from everywhere. Leveraging AWS and Shadow as the 2 cloud providers. Architecture in production for the Peugeot E-408 marketing campaign

    - Creating a Web3 platform enabling creators to publish multiplayer games easily targeting VR, mobile and PC while remaining owner of its content all the way. This is still in a closed beta
    Unreal Engine 5 C++ Amazon Web Services unreal engine Typescript Management d'équipe Méthode agile Réalité virtuelle
  • MADO XR
    Innovation director
    DIVERTISSEMENTS & LOISIRS
    octobre 2020 - février 2022 (1 an et 5 mois)
    Paris, France
    Leading innovation in the company as well as the dev team. The objectives were:

    - Setup a stable enough workflow for virtual production using NDisplay on a 15m wide by 5m high LED screen powered by 4 render nodes.

    - Integrate camera protocols natively in UE.

    - Prototype and integarte new solutions in our workflow
    unreal engine Unreal Engine 5 Virtual production C++ Management d'équipe
  • Garou
    Développeur Unreal engine
    DIVERTISSEMENTS & LOISIRS
    mars 2018 - septembre 2020 (2 ans et 7 mois)
    New York, États-Unis
    Working on multiplayer VR applications for enterprises using both C++ and blueprints.
    I've spent a lot of time gathering insights on the experience for the CGI team to help them optimize their content and optimizing the game
    unreal engine C++ Blueprints Méthode agile Réalité virtuelle

Recommandations

Soyez le premier à recommander Quentin

Contribuez à la réussite de ce freelance en partageant votre expérience de collaboration avec lui.

Ces profils de freelance correspondent également à vos critères

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Compétences

Catégories