À propos de Paul
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Bilingue ou natif
Anglais
Capacité professionnelle complète
Expériences
- Carte SD
Sur Malt
Design of the mockup and development/integration of the website based on itEDITION DE LOGICIELSseptembre 2025 - septembre 2025Dijon, FranceI designed and developed an immersive website that plunges users into a visual universe inspired by a SD card or computer BIOS. The experience starts with a “fake boot” intro animation, BIOS- or Matrix-style, including glitch effects and scrolling numbers.I leveraged AI-assisted tools to speed up certain design tasks, allowing me to focus on custom development and deliver a polished website efficiently.I was responsible for mockup design, adapting it fully to the project’s needs, and front-end development and integration, including animations, interactivity, and page navigation.Tech stack used:- React (main framework)
- Vite (fast build tool)
- Tailwind CSS (modular styling)
- Framer Motion (smooth animations)
- React-Three-Fiber + Drei (3D rendering)
- Howler.js (advanced audio management)
- Zustand (state management)
- React Router (navigation)
- EI Paul BroyerIT ConsultantEDITION DE LOGICIELSjuillet 2024 - Aujourd'hui (1 an et 11 mois)Paris, France
- Develop and advise on customized IT solutions aligned with client needs and business objectives.
- Led backend development for a high-profile online game with over 60,000 users.
- Architected and implemented the entire backend using Node.js and MongoDB, with a microservices-based approach.
- Utilized Azure services (App Service, Communication Service, Virtual Machines, Static Web Apps, Blob Storage) for a scalable, cloud-native infrastructure.
- Integrated Stripe to build a secure, user-friendly payment wall.
- Deployed infrastructure with GitHub Actions and ensured global performance and availability with Cloudflare.
- Addressed complex challenges in scalability, fault tolerance, and deployment across distributed systems.
- Lycée Niépce-BalleureSoftware lead developerEDITION DE LOGICIELSoctobre 2023 - mars 2024 (5 mois)Chalon-sur-Saône, France
- Developing a raycaster game in a team of 4, for a French programming contest opened to 11-12th graders (Les trophées NSI).
- In charge of the server-side in Python, using FastAPI and MySQL.
- Helped with the JS client-side, especially with the project's architecture and the communication between client and server.
- Deployed the game in Azure (App Service, Static Web App and Database for MySQL flexible server), using GitHub (actions and codespace) and Cloudflare.
- Special jury prize awarded by the academy of Dijon
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Formations
- Bachelor's degree in science and technologyUniversity of BurgundyStudying Mathematics and Computer Science