À propos de Nikita
Anglais
Capacité professionnelle complète
Français
Capacité professionnelle complète
Russe
Bilingue ou natif
Expériences
- EurosportFront End EngineerTÉLÉCOMMUNICATIONSnovembre 2022 - Aujourd'hui (3 ans et 6 mois)Paris, FranceChez Warner Discovery, division Eurosport, mes responsabilités sont variées:Développement d'applications: J'ai créé tundra.discovery.com, une application qui aide les professionnels de la TV à consulter les programmes de nos chaînes.Bibliothèque de Composants: Je contribue à notre bibliothèque interne de composants pour l'interface utilisateur.Travail d'équipe: Au sein de notre équipe front-end, nous échangeons des meilleures pratiques pour améliorer nos interfaces.Modernisation: Je travaille à la mise à jour des applications existantes, avec un accent sur l'expérience utilisateur.Paris 2024: Je participe à la préparation de nos applications pour les Jeux Olympiques de 2024 à Paris.Mentorat: Je partage mes connaissances avec les autres développeurs front-end, notamment via des revues de code.
- SpotifyFront End Engineering ConsultantHIGH TECHjuin 2019 - octobre 2021 (2 ans et 4 mois)Stockholm, SwedenWorked in the team that is driving internal content promotions in Spotify. As an only UI Developer in the team, I am responsible for web-based tools that are used to program and set up promotions that users see when they open mobile Spotify app. It uses sophisticated ML-based targeting and a whole bunch of tools and pipelines to get the most out of each interaction. When started contract at Spotify, I worked at another part of the organisation, and was involved in creating a new internal application that provides all the tools needed for customer support agents to help users. My role was to drive integration of React's best practices into the project and share the knowledge of building complex UIs for the web with the development team.
- DICE (EA Digital Illusions CE AB)Front End Engineering ConsultantHIGH TECHjuin 2017 - octobre 2018 (1 an et 4 mois)Uppsala, SwedenBeen a part of DICE game development team and worked as a UI Developer on Battlefield 1, Battlefield 4 and Battlefield V. Proudly listed in credits of Battlefield 1 starting from Road to Russia DLC and in release credits of Battlefield V. Battlefield series has a unique native UI engine that can be programmed using JavaScript and React, while still being rendered in actual game engine (Frostbite). I took a part in developing many components of the UI: from server browser to in-game menus; from recommendation cards to loading screen; from marketing promotions to telemetry and statistics. Took a part in preparing many releases of UI code updates for BF1 and BF4 and in the development process of Battlefield V starting from the early days of the project. TypeScript and MobX was at the core of React stack, together with many internal tools and libraries. Battlefield runs on PC, Xbox and PS4, so I had a chance to get game development experience on consoles also: debugging native clients, implementing multi-platform features and fixing complex platform-related bugs.
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