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Nathan CandelaNC

Nathan Candela

Technical director Generalist / Rigger

300 €/jour
Grenoble, FR
0-2 ans

Délai de réponse moyen : 1h

À propos de Nathan

Hi, I'm Nathan — a Technical Director with a creative soul and a developer’s mind.

I specialize in character rigging, 3D modeling, and tool development, blending artistic sensibility with technical precision. Whether it's breathing life into a character rig or crafting custom pipeline tools that streamline entire workflows, I thrive where creativity meets code.

Trained in animated filmmaking at Haute École Albert Jacquard, I’ve worked on both personal and professional productions, always with the goal of making tools that empower artists and stories that resonate. I’m also the founder of Inner Light Animations, a studio dedicated to exploring the emotional depth of human experience through animation — from anxiety and loss to resilience and wonder.

Beyond my technical skills, I’m deeply curious, endlessly driven, and passionate about problem-solving. I build tools when none exist and tweak workflows until they shine. I’ve developed everything from custom rigging solutions to pipeline automation software, always with the end-user in mind.

Let’s create something meaningful — and make it work like magic.

Core Skills
– Rigging (characters, props)
– 3D Modeling
– Python scripting & pipeline tool development
– Autodesk Maya, Blender, Adobe Creative Suite
– Cross-disciplinary collaboration
– Fluent in English & French
  • Anglais

    Bilingue ou natif

  • Français

    Bilingue ou natif

Accepte de travailler sur site
Grenoble (jusqu’à 50 km)

Expériences

  • InThebox
    Stagiaire Généraliste 3D
    CINÉMA & AUDIOVISUEL
    novembre 2023 - février 2024 (3 mois)
    Annecy, France
    Rig Creation: Designing rigs for character props and environments, tailored to pipeline requirements. Tool Development: Designing a Scene Builder from scratch, under the supervision of the TD and developer. Import Automation: Creating Maya plugins to import rigs and 3D models into animation-ready scenes. Optimized Export: Developing Maya plugins to export finalized animations to other software, ready for rendering.
    Python Blender
  • MoonDog Animation
    Technical director Generalist
    CINÉMA & AUDIOVISUEL
    juin 2024 - janvier 2025 (7 mois)
    Charleston, États-Unis
    Rigging process optimization
    Export for augmented reality
    Development of custom tools for Blender
    Formation to new technology and research
    Character creator Rigging Unreal Engine 5 Blender Real Time

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