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Murat TahanMT

Murat Tahan

3D Animator

350 €/jour
London, GB
8-15 ans

Délai de réponse moyen : 1h

À propos de Murat

I animate characters that feel real — whether that's a creature mid-chase, a fighter mid-brawl, or a human carrying an emotional scene.

With 15+ years of professional experience across Feature Film, VFX, TV Series, Game Cinematics, Commercials, and AR, I've contributed to productions including Ant-Man and the Wasp: Quantumania (Marvel), Jurassic World Rebirth, Fantastic Beasts: The Secrets of Dumbledore, True Detective, TED (Framestore), Assassin's Creed Shadows, and Rainbow Six Siege.

My core toolkit: Autodesk Maya (keyframe + mocap cleanup & retargeting), ShotGrid pipelines, Advanced Skeleton Rig, HumanIK, complex creature and character rigs. I work confidently in both large multi-artist studio pipelines and fast-turnaround independent productions.

Three things I bring to every project:
— Performance-first thinking: timing, weight, and emotion before technical polish
— Mocap fluency: 5+ years refining AAA game trailers and cinematics with mocap-driven workflows
— Previs & layout: shot choreography, camera blocking, narrative rhythm (Ant-Man fight sequences, Jurassic Park chases, True Detective emotional beats)

Based in London. Director of Studio Jellymill Ltd (est. 2020). Open to freelance (outside IR35), fixed-term, permanent, or umbrella contracts — on-site London, hybrid, or fully remote.

Portfolio & reel: studiojellymill.com
  • Anglais

    Bilingue ou natif

Accepte de travailler sur site
London (jusqu’à 20 km)

Expériences

  • Agora Studios & D.Y.E / Dyeing Studio
    3DAnimator
    février 2026 - mars 2026 (1 mois)
    China
    An animated future film, Blades of the Guardians

    Recruited by Agora Studio (canada)
    https://agora.studio/

  • Proof Inc
    Postvis Artist
    août 2024 - octobre 2024 (2 mois)
    London, UK
    Created keyframe animation for dinosaur sequences, ensuring realistic movement and continuity across shots. Set up shot layouts and integrated ILM rigs, aligning with established production standards.
    Collaborated closely with ILM Animation Supervisors to maintain visual accuracy and narrative flow throughout the sequence.
  • DIGIC Pictures (Budapest) & Agora Studios
    3D Senior Animator
    août 2023 - mai 2024 (9 mois)
    Montreal, QC, Canada
    Game Cinematics: Assassin's Creed Shadows, RainbowSix Siege, Honor of Kings Delivered stylised and realistic human character animation using both keyframe and mocap workflows.

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Formations

  • BA
    Anadolu University
    2010
    BA
  • Erasmus Exchange Program
    Hochschule RheinMain
    2008
    Erasmus Exchange Program

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