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Muhammad Ali TanveerMA

Muhammad Ali Tanveer

Lead Game Developer

150 €/jour
Gothenburg, SE
3-7 ans

Délai de réponse moyen : 1h

À propos de Muhammad Ali

As a Computer Science graduate, doing a Masters in Game Design and Technology, with a Bronze medal in my graduating batch, I'm all about the thrill of Gaming! I am a Gamer turned Game Developer. I have firm knowledge of Gameplay Programming and I'm an expert at leveraging Unreal Engine C++ Blueprints to bring dynamic rendering, procedural systems, and multiplayer features to life.
  • Anglais

    Bilingue ou natif

  • Ourdou

    Bilingue ou natif

En télétravail uniquement
Travaille majoritairement à distance

Expériences

  • Tenstar Simulation
    Unreal Programmer
    mars 2025 - Aujourd'hui (1 an et 5 mois)
    Gothenburg, Suède
    • Engineered modular and extensible C++ systems to bridge Unreal Engine with the company's proprietary engine, ensuring seamless cross-engine integration.
    • Designed and implemented core systems such as User Metrics, enabling interoperability and data control across dual-engine workflows.
    • Designed and Implemented Modular physics based vehicles for accurate simulation and training
    C++ unreal engine Plastic
  • Ilham Studio
    Lead Developer
    HIGH TECH
    juillet 2025 - décembre 2025 (5 mois)
    Gothenburg, Suède
    • Led Unreal Engine development and mentored a team of junior developers, taking the project from ideation to acceptance into the iD@Xbox program.
    • Architected and modularized core gameplay mechanics into standalone Game Features, enabling clean separation of systems and parallel development across the team.
    • Built key gameplay systems from the ground up, resolved critical packaging blockers and streamlined the build pipeline, ensuring reliable delivery across development milestones.
    C++ unreal engine Perforce
  • Paulus
    Unreal Developer
    HIGH TECH
    septembre 2023 - mars 2025 (1 an et 6 mois)
    Karachi, Pakistan
    • Formulated dynamic rendering mechanics for cinematics based on user input resulting in
    approximately 25% lesser rendering time.
    • Integrated Pixel Streaming to provide real-time, high-quality output in response to user
    interactions, along with a .PAK file patching system to allow for effortless updates.
    • Devised user input based Procedural Content Generation capabilities and object
    focus-able auto adjusting camera system for Cinematic generation
    C++ Rendering unreal engine

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Formations

  • Game Design and Technology
    University of Gothenburg
    2026
  • BS
    UNIVERSITY OF GOTHENBURG
    BS

Compétences

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