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Matteo DaluzMD

Matteo Daluz

Scala Software Engineer

600 €/jour
Lille, FR
3-7 ans

Délai de réponse moyen : 1h

À propos de Matteo

J'accompagne vos équipes dans la constructions et l'évolution de solutions scalables et maintenables.

A l'aise dans les environnements denses pour résorber votre dette technique ou refactoriser du code legacy.

Je ne cesse jamais d'apprendre, c'est pourquoi mon TJM est négociable en échange de formations ou d'expériences sur des nouvelles technologies.
  • Français

    Bilingue ou natif

  • Anglais

    Capacité professionnelle complète

Accepte de travailler sur site
Lille (jusqu’à 50 km)

Expériences

  • Femto-ST Institute,
    Unity Developer Intern
    CENTRES DE RECHERCHE
    février 2021 - juillet 2021 (5 mois)
    25200 Montbéliard, France
    ● Developed a VR interface in Unity (C#) for a Programmable Matter simulator (VisibleSim)
    ● Contributed to the distributed system logic and core engine in C++
    ● Designed a custom local network layer for communication between engine and VR app
    ● Optimized performance to support millions of simulated blocks in real-time VR
    ● Ensured stability in a highly sensitive VR environment under strict latency constraints

    Technologies : C#, Unity, C++, .NET, custom networking
    Distributed Systems C# .NET Unity 3D Virtual Reality
  • Ankama,
    Scala/C# Developer
    JEUX VIDÉO & ANIMATION
    février 2022 - Aujourd'hui (4 ans et 4 mois)
    59100 Roubaix, France
    ● Video Game Programmer in a Massively Multiplayer Online Game
    ● Developed gameplay features from client-server protocol to database persistence
    ● Created actor-based logic and mathematical algorithms for game mechanics
    ● Maintained scalable, future-proof code in a rapidly evolving codebase
    ● Collaborated with teams to integrate new features
    ● Easily navigate through a 200K line codebase
    ● In depth code restructuration and refactoring

    Technologies : Scala, Akka, Scalactic, Cassandra, C#, Unity, Protocol Buffers, Redis
    Scala Akka Protocol Buffers Redis Cassandra
  • Femto-ST Institute,
    Research Developer
    CENTRES DE RECHERCHE
    août 2020 - septembre 2020 (1 mois)
    25200 Montbéliard, France
    ● Worked on the core engine of a distributed simulation platform (VisibleSim) for Programmable Matter Project
    ● Developed a replay system to record and reconstruct long simulations efficiently
    ● Focused on performance and data compression for large-scale simulations
    ● Implemented visualization and playback features using C++ and OpenGL

    Technologies : C++, OpenGL, distributed systems
    C++ Distributed Systems OpenGL Robotics Large Scale Simulations

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Formations

  • Master's Degree in Engineering
    ISEP
    2020
    Master's Degree in Engineering

Compétences

Catégories