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Lara WietschorkeLW

Lara Wietschorke

Senior Unity VR/AR Developer

600 €/jour
Montpellier, FR
8-15 ans

Délai de réponse moyen : 1h

À propos de Lara

I am a Mixed Reality expert, passionate about shaping the future using technology.
Having worked with multidisciplinary teams all along my career, I use my expertise to develop cutting-edge solutions for any industry.
I am extraordinarily autonomous and adaptable. My core values as a team member are effective communication, constructive criticism, and structured but creative thinking.
  • Allemand

    Bilingue ou natif

  • Anglais

    Capacité professionnelle complète

  • Français

    Capacité professionnelle complète

  • Espagnol

    Notions

En télétravail uniquement
Travaille majoritairement à distance

Expériences

  • JEXPLORE
    VR Architect
    EDUCATION & E-LEARNING
    février 2025 - août 2025 (6 mois)
    Paris, France
    Improving the development workflow for Unity VR app with tailored dev tools. Implementing a Git workflow tailored for Unity and GitHub CI/CD, including automatic tests, automatic builds with different software configurations, release drafter, automatic upload of apk to share with the team. Including 3rd party software like Sentry in the project. Automatic upload of debug symbols to Sentry in CI/CD. Implementing localization for Unity UI content using the localization package. Exporting some content to AssetBundles and adding the download and in-app-loading logic. Automatic upload to Scaleway in CI/CD. Investigating performance issues of the app on Pico G2, Pico G3 and Meta Quest 2 and 3. Internal formation in basics of cybersecurity for the team members and finding and fixing security risks in the application.
    Unity 3D Sentry Scaleway GitHub CI/CD
  • Shadow
    VR Engineer
    HIGH TECH
    novembre 2022 - septembre 2024 (1 an et 10 mois)
    Paris, France
    Re-engineering the native Shadow VR client for Android as a Unity3D application. Planning of the development process and guiding the multi disciplinary team working on the project. Integrating the native Shadow framework into Unity. Integrating third-party tools. Evaluating the user interaction in VR.
    Unity 3D C# Réalité virtuelle C++ Méthode agile
  • Randalyn Rage UG (haftungsbeschränkt)
    Managing Partner
    JEUX VIDÉO & ANIMATION
    mars 2021 - décembre 2023 (2 ans et 9 mois)
    Kitzingen, BY, Germany
    - Project Management: defining task, defining deadlines, task allocation, communication with service providers like 3D artists and translators
    - Development: project architecture, 80% of the features, e.g., collision, physics, movement, animation, rendering, camera, user input, user feedback, visual effects, particle systems, data management
    - Development: Twitch Integration, LIV Integration
    - Game Design: user input, user interactions, game reactions, embedding the storyline, visual impression
    - Sound Design: choice of the game sounds and preparation of the files
    Unity 3D C++ Game design Gestion de projet Réalité virtuelle

Recommandations

JC
Leo WolfensteinLW
Jean-Philippe Chevalier-Lancioni et 1 autre personne recommandent Lara

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Formations

  • Master of Science
    Technische Universität Darmstadt
    2019
    Master of Science - MS, Computer Science
  • Computer Science
    Ecole polytechnique fédérale de Lausanne
    2018
    Computer Science

Compétences

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