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Guillaume BertrandGB

Guillaume Bertrand

Developper - Gameplay, Shader, AR

350 €/jour
Paris, FR
3-7 ans

Délai de réponse moyen : 1h

À propos de Guillaume

With my experience as a Technical Director on various gamified
experiences and my deep knowledge and passion for video games,
I have much to offer. I thrive on solving technical challenges and
optimizing visual outputs to achieve the best possible results.
I have a lot of experience mainly with Unity, Mobile applications, AR and VR.
  • Français

    Bilingue ou natif

  • Anglais

    Capacité professionnelle complète

Accepte de travailler sur site
Paris (jusqu’à 10 km)

Expériences

  • Atomic Digital Design
    Technical Director
    DIVERTISSEMENTS & LOISIRS
    janvier 2021 - mai 2025 (4 ans et 4 mois)
    Paris, France
    At Atomic Digital Design, a company specializing in AR experiences for social media, Oculus Meta Quest, and AVP, I provide technical leadership by supporting teams in solving complex project chal lenges, ensuring smooth progress. I collaborate wit h Heads of Departments to execute strategic roadmaps, oversee storyboarding for technical feasibility, and develop tools to optimize workflows and pipelines. Additional ly, I conduct R&D on XR technologies, evaluate and implement software updates, and contribute to internal training initiatives to enhance team expertise. // I Love designing specific complex Shader //
    Réalité augmentée
  • TRASHPANDA
    Game designer & Developper Unity
    JEUX VIDÉO & ANIMATION
    janvier 2019 - janvier 2021 (2 ans)
    Paris, France
    Freelance under As a Freelancer, I supported my clients with Game Design before handling the development of simple game projects. In this capacity, I collaborated in this context with Bayard Group.
  • Ethereal Games
    GAME DESIGNER & LEVEL DESIGNER
    JEUX VIDÉO & ANIMATION
    juillet 2019 - décembre 2019 (5 mois)
    Paris, France
    Designed the meta-game for a mobile Gacha game, documented its complete game design, added content (skil ls, equipment, cards), balanced the gameplay, created the lore and an initial draft of the scenario, and contributed to client-facing deliverables.

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Formations

  • MASTER GAME DESIGN & DEVELOPMENT
    Institut de l Internet et du Multimédia
    MASTER GAME DESIGN & DEVELOPMENT
  • Licence informatique MAJORED
    Université Paris Diderot
    Licence informatique MAJORED

Compétences

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