À propos de Gilles
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Expériences
- MagilithFounderaoût 2025 - Aujourd'hui (10 mois)Building accessible AI tools under the Evymind brand. Shipped Evymind AI on the Unity Asset Store and Evymind Subtitles on Steam.Focus: applied AI product development, LLM-assisted programming, agentic workflows (Antigravity), productdesign, desktop/backend architecture, and developer tooling.
- UbisoftTechnical Directorjanvier 2023 - août 2025 (2 ans et 7 mois)Paris, FranceLed technical direction for shipped game projects including Champions Tactics and Might and Magic Fates, with focus on production coordination, online infrastructure, and technical leadership.Key Skills: Team Management, Backlog Prioritization, Production Coordination, AWS, Terraform, Kubernetes,CI/CD, Online Game Architecture, Reinforcement Learning.
- UbisoftLead Engine Developerjanvier 2018 - janvier 2023 (5 ans)Paris, FranceDevelopment and maintenance of Wild Arena Survivors, a top-down mobile Battle Royale game.Key Skills: C#, Unity, Profiling & Optimization, Debugging, World Streaming, Tools, CI, Performance Monitoring,Auto-Tests.
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Formations
- Master's Degree in Computer Science EngineeringUniversit´ e Technologique de Compi` egne2005Master's Degree in Computer Science Engineering
- Baccalaureat ScientifiqueLycée Roland Garros2000Baccalauréat