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Gabriel BrassecasseGB

Gabriel Brassecasse

QA tester

200 €/jour
Nevers, FR
3-7 ans

Délai de réponse moyen : 1h

À propos de Gabriel

Hi 😊
I am a very calm and organized person, I value teamwork a lot and I put emphasis on having good communication and cohesion within a team.
I am open minded and adapted to different cultures and people from all walks of life, having lived and worked in several countries and continents.

As part of a small indie studio, I did extensive QA testing for Dragonbox Kahoot! , to a point that I setup myself the bug reporting process, first with Favro and then with Jira.

During this time I also participated in refining the Agile workflows, that I used as a Game Designer and Producer to supervise all aspects of production of several minigames.

When moving to this Designer/Producer hybrid role, I created test plans and scenarios, led and trained testers who would help us on specific QA campaigns.

Feel free to reach out 😊
  • Français

    Bilingue ou natif

  • Anglais

    Capacité professionnelle complète

  • Italien

    Capacité professionnelle limitée

Accepte de travailler sur site
Nevers (jusqu’à 50 km)

Expériences

  • Kahoot!
    QA tester - Game Designer
    JEUX VIDÉO & ANIMATION
    mars 2018 - mars 2023 (5 ans)
    Paris, France
    First hired as a QA tester in a small team, I took on responsibility to setup a Jira for better bug reporting processes. Later, as a Game Designer, I created test scenarios and plans, and managed our testers.
    Dragonbox was mainly creating games with Unity. Standalone mobile games for kids to learn maths, now they are part of Kahoot! to make their platform even more playful and powerful as a learning tool.
    QA testing Atlassian JIRA Gestion de projet Game design Level Design
  • Asylum
    Technical Artist
    JEUX VIDÉO & ANIMATION
    janvier 2016 - janvier 2017 (1 an)
    Lyon, France
    As part of the VR team of this 3D Architecture studio, I was creating immersive and interactive experiences on UE4 and Unity for various projects. Endorsing various responsibilities in 3D modeling of buildings and volumes, modeling and texturing props, setting up and refining lighting in UE4.
    Unreal Engine 4 Modélisation 3D Lighting 3D 3dsmax Technical Artist

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Formations

  • Bachelor degree in Game &
    IUT Bobigny, Université Paris XIII
    2018
    Bachelor degree in Game &
  • Bachelor degree of Technical Artist
    IUT Le Puy-en-velay, Université Clermont 1
    2016
    Bachelor degree of Technical Artist

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