À propos de François-Xavier
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Bilingue ou natif
Anglais
Capacité professionnelle complète
Japonais
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Expériences
- Ice18 StudiosDeveloper Unreal Engine (Blueprint/C++)JEUX VIDÉO & ANIMATIONjanvier 2022 - Aujourd'hui (4 ans et 5 mois)Belgium● Development of a Health iOS App (PreviewLabs)o Integration of Swift/Objective C Third-Party SDKso Communication with Back-end APIo Environment, UI● Development of a game Prototype (PreviewLabs)o Environment, UIo Quests system● Adding Multiplayer support to a game Protoype (4D Pipeline)o Added Replicationo Integration of Epic Online Serviceso Gameplay/UI Features● Improving Datasmith Plugin for a 3D Modeling software (4D Pipeline)o Added Features● Improving software (DNABlock)o Added Features● Development of a VR Training Simulation (4D Pipeline)o VR Support + Replicationo Automated Training Scenario systemo Optimizations● Improving game (Deep Worlds)o Added replicated Item Throwing systemo Added replicated, optimized breakable windows system● Development of a Multiplayer game Prototype (Toptal)o Gameplay Featureso AI (Player Minions tasks decision and completion)o UI (Main Menu, HUD, Skill Tree, Player Actions)o Replication● Optimization of a VR application for Meta Quest 3 (Toptal)o Optimized MetaHuman Pawnso Optimized RAM usage with Soft Pointerso Optimized Meshes and Materials
- N-GoneFounder, DeveloperHIGH TECHaoût 2020 - février 2024 (3 ans et 6 mois)Wanze, Belgique● Development of various Multiplayer Room-Scale PC-VR Experiences (UE4)o Multiplayer Teleportation Subsytemo Avatar AnimationBPo Scene and Settings Optimizationso Replicated Interactions (Robots manipulation)● Development of MetaHuman Avatar animation with STR4P technology (UE5)o Avatar Control Rigo Save/Load system of Skeleton and Face animation frameso Menus (Avatar/Environment selection, Replay selection)o Scene Optimizations● Development of a mobile language learning application in Unityo Welcome screen + Main Menuo Registration and Login + Check Licenseo User Settings
- Université catholique de LouvainPhd Researcher AssistantCENTRES DE RECHERCHEdécembre 2018 - juin 2021 (2 ans et 6 mois)Louvain-la-Neuve, BW, Belgium● Development of a simulator for generating photorealistic images of road traffic in UE4:- 3D environments: parking and crossroads- Data export module in CVS format- Artificial Intelligence for driving vehicles in a parking environment- Research and drafting of simulator improvements● AR/VR application development and VR room management:- Modules for production of tutorials and quizzes for a mobile language learning application- Collaborative VR application (PC & Tablet)- Eye Tracking test prototype under UE4- Test export of a 3D application in WebGL/HTML 5- Multiple projects for an assisted car project in UE4 + Carla- Multi-agent Artificial Intelligence hackathon environment- Environment for a simulator generating photorealistic images of road traffic- UE4 presentation and UE4/Unity comparison + Hardware/Software list for the VR room- Use of Vuforia for AR under Unity- VR racing application in Unity for LLN's Mind & Market- "Playground VR" plugin for UE4- Compositing prototype- Mobile part of an interactive multi-agent application under Unity + Network Protocol design- Modules to produce Tutorials and Quizzes for a mobile language learning application in Unity
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Formations
- Doctor of PhilosophyUniversité D'Angers2006PhD, Computer Science : Dynamic Interactions in Virtual Reality
- Master of Science in Computer ScienceLe Mans Université2002Master, Computer Science: Virtual reality