À propos de Eric
Anglais
Bilingue ou natif
Japonais
Capacité professionnelle limitée
Expériences
- RocketCat GamesLead Animator and Art Directorjuin 2017 - Aujourd'hui (9 ans)Currently developing Dad by the Sword - A 3D First-Person, Rogue-Like, dungeon crawling, sword based combat game for PC and consoles.-Directed and led a team of 10 members across all disciplines to adhere to our art style.-Designed and created unique animation sets for a first person player camera, enemies, bosses and environments.-Directed and animated in-game cinematics for boss introductions.-Rigged and Skinned characters for Animation production.-Developed a specific style of animations to enhance the games quality and readability in gameplay.-Planned and communicated with the projects programmers to assist in creating animation tools and systems for efficient workflow and quality.-Solved difficult design challenges for unique animation and gameplay systems. -Worked directly with junior artists to help guide and develop their skills.-Reviewed all assets and animation before engine implementation.-Brought NPC and enemies characters to life from concept to production. -Implemented all animations into the game engine.-Tweaked values for the best possible game feel. Other responsibilities include : Lighting, 3D Modeling, Level Design, Game Design, Game Feel, Production, Task Management and Milestone scheduling.http://www.rocketcat-games.com/
- Northwestern UniversityAdjunct Professorjanvier 2024 - Aujourd'hui (2 ans et 5 mois)Evanston, IL, USAClasses Taught : Game AnimationI taught absolute beginners how to 3d animate a character. Utilizing the 12 principles of animation and game animation principles to set the necessary foundations of learning to create professional quality animations for games.
- Flower TwigGame Directorfévrier 2013 - Aujourd'hui (13 ans et 4 mois)Oak Park, IL, USAFrom 2013-2016 I led a team of young developers to releasing "The Song of Seven" on Steam. A puzzle / adventure game. I created and nurtured a growth focused culture, where I focused on putting every team member I hired in a position to succeed. On top of my normal skillsets such as animation, art direction and design, I guided our team on a production schedule from start to finish. Despite its limited budget, we were able to create a visually striking and heart-warming tale about a boy looking for a new life.
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Formations
- MFA, Game DesignAcademy of Art University2014MFA, Game Design
- BFA, Game Art and DesignIllinois Institute of Art2010BFA, Game Art and Design