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Expériences
- Pixomondo [Sony Group]Unreal Engine TD / iOS DeveloperHIGH TECHaoût 2024 - avril 2026 (1 an et 8 mois)Londres, Royaume-UniI've worked for the last two years at Pixomondo (part of the Sony Group) in the Innovation Department.- Developed a real-time AR video capture application- Used ARKit and RealityKit on iOS- Developed views using Swift and SwiftUI= Created an Unreal Engine plugin integrating native iOS code (Objective-C)- Ingested FBX assets into USDZ using Reality Composer Pro- Created character animations using mocopi, Mixamo, and Unreal Engine Sequencer.- Deployed and used the AR application on the House of the Dragon set
- HBOFreelance iOS DeveloperCINÉMA & AUDIOVISUELfévrier 2023 - octobre 2023 (8 mois)New York, NY, USADevelopment of the iOS Witness Camera app.The VFX supervisor at HBO contacted me to help them replace all their GoPro witness cameras with iPhones. I've conceived, designed, and developed an iOS Witness Camera app that is currently being used on set for an upcoming TV show. The app allows the user to get a live camera preview from multiple iPhones, record video simultaneously from all the devices, and upload the video automatically to iCloud. The app is fully functional offline. My main tasks were to:- Create UX and wireframes with InVision- Create multi-camera recorder (video and photo) with AVFoundation- Stream the video feed using Multipeer Connectivity- AppStore Connect and TestFlight configuration- Use SwiftUI, Combine and CoreImage
- HBOVolumetric Capture Tech LeadCINÉMA & AUDIOVISUELoctobre 2021 - décembre 2021 (3 mois)London, UKI worked with the VFX Supervisor of The Nevers TV show to assist the team in setting up and using volumetric capture with multiple RGBD cameras.- Install and use the Azure Kinect SDK- Connect up to 10 Kinect devices to a single PC- Create a rig on a live set to enable the capture of actor performancesin real time. The challenge was to connect multiple Azure Kinect cameras to a single PC positioned 20m away from the set.
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Formations
- Bachelor of Science in Computer ScienceGOBELINS Paris20123-year higher diploma equivalent to a graduate degree specialized in digital on-line production