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Dmytro PysartsevDP

Dmytro Pysartsev

3D Character Artist

300 €/jour
Bordeaux, FR
3-7 ans

Délai de réponse moyen : 1h

À propos de Dmytro

Creative 3D Artist with 5+ years of experience specializing in realistic and stylized characters and creatures
- full pipeline from sculpt to game-ready asset or final render.
Skilled in high/low poly modeling, retopology, UV/UDIM, PBR texturing, grooming, lookdev, lighting, and
rendering. Baked by 12 years in product design leadership: production discipline, material accuracy, and an obsessive
eye for detail
  • Anglais

    Capacité professionnelle complète

  • Français

    Capacité professionnelle limitée

  • Ukrainien

    Bilingue ou natif

Accepte de travailler sur site
Bordeaux (jusqu’à 30 km)

Expériences

  • Independent
    Freelance 3D Character Artist
    AGENCE & SSII
    janvier 2021 - Aujourd'hui (5 ans et 5 mois)
    Bordeaux, France
    • • Delivered 10+ realistic and stylized character/creature assets for game, indie and board-game clients, on tight deadlines.
    • • Full-pipeline creation: ZBrush sculpt - retopology - UV/UDIM - PBR texturing - lookdev/lighting - render or engine integration.
    • • Both game-ready (optimized topology, baked maps, poly budgets) and high-fidelity cinematic renders.
    Zbrush PBR Texturing Product design Sculpting Maya
  • Doghowl Games
    3D Artist (Contract)
    JEUX VIDÉO & ANIMATION
    août 2023 - décembre 2023 (4 mois)
    Bordeaux, France
    • • Modeled low-poly weapon assets optimized for real-time UE5.
    • • Balanced visual fidelity with performance targets across multiple assets, in close coordination with the core team.
    • •Assisted lead artist in maintaining asset consistency
    Improved production workflow through asset standardization
    Unreal Engine 5 Modélisation 3D Optimization Topology Zbrush
  • Indie Project (Novel Universe)
    3D Character Artist
    ARTS & ARTISANAT
    janvier 2021 - janvier 2023 (2 ans)
    Odesa, Ukraine
    • • Translated novel-based concepts into stylized 3D characters reflecting personality and story context.
    • • Prepared high-poly sculpts for 3D printing and physical board-game production.
    • • Designed original characters and mechanics integrated into the core gameplay.
    • •Delivered lots of new ideas for improving story line, design, game mechanics etc.
    Sculpting Rendu 3D Modélisation 3D Zbrush Maya

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Formations

  • Master's Degree in
    Odessa State Academy of Building and Architecture
    2012
    Master's Degree in

Compétences

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