À propos de Tim
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Expériences
- FluskFounding Engineerjanvier 2023 - mars 2024 (1 an et 2 mois)• • Led the development of plugins using JavaScript, enhancing user experience and functionality.• • Designed and implemented backend solutions with Node.js and TS, ensuring seamless integration with APIs and endpoints.• • Conducted reverse engineering on Bubble's platform to troubleshoot and optimize existing systems, and allow the creation of a tool that contributed to launch Flusk ahead of its concurrency.• • Documentation redaction.• • Provided exceptional customer support, addressing technical issues and fostering client relationships.• • Received the Bubble developer award.• • Flusk was acquired by bubble later on.
- DiscreteDevFreelance Fullstack DeveloperHIGH TECHjanvier 2021 - Aujourd'hui (5 ans et 5 mois)DiscreteDev is a one-man studio built on one principle: clean work, no noise.I'm Tim — software developer out of the 42 school of Amsterdam, ex-founding engineer at Flusk (acquired by Bubble), and Bubble Developer Award recipient. I build things that work, scale, and don't fall apart.What I do:- Full-Stack Development — End-to-end web applications, from database to UI. JS/TS, React, Node.js, Tailwind, SQL.- API & Backend Architecture — Robust integrations, custom endpoints, solid foundations that hold under pressure.- UI/UX & Frontend — Interfaces that feel as good as they look. Pixel-precise, responsive, intuitive.- Cybersecurity Audits — Security-conscious development backed by real CTF experience and hands-on tooling (Nmap, BurpSuite, Metasploit).- Game Development — Prototypes, mechanics, and interactive experiences built in Godot.Why DiscreteDev?No bloated teams. No middlemen. You talk directly to the person writing your code — someone who has shipped production software, handled client relationships, and delivered under startup pressure.Discrete by name. Anything but by output.
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Formations
- Bachelor of IT infrastructureSchool 42 of Amsterdam202442 is a peer-to-peer, project-based coding school with no teachers and no traditional classes. Everything is learned by doing. Core low-level programming Starting from scratch in C, you rebuild fundamental tools yourself — a standard library, a shell (Bash re-implementation), a memory allocator. You learn exactly how a computer works under the hood: memory management, pointers, processes, file descriptors. System & OS concepts Multi-threading, process management, inter-process communication. You get very comfortable with Unix/Linux and understand how an operating system actually functions. Algorithms & Data Structures Sorting algorithms, complexity, optimization. You learn to think about performance, not just functionality. Object-Oriented Programming Tackled through C++ modules, covering inheritance, polymorphism, templates, and design patterns. Web Development Full-stack projects covering web servers (built from scratch in C++), back-end logic, and front-end integration. Computer Graphics Projects like a fractal explorer and a 3D raycaster (à la Wolfenstein) — math-heavy, visually rewarding, and a great exercise in optimization. DevOps & Sysadmin basics Docker, system configuration, server setup — you learn to manage infrastructure, not just write code. The meta-skill: autonomy The biggest thing 42 teaches is how to learn on your own. No one tells you what to do — you read the docs, figure it out, help your peers, and get reviewed by them. It's sink or swim, which is exactly what makes it effective.