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Charles GrussCG

Charles Gruss

Senior Game Designer | Systems, Combat, 3Cs

450 €/jour
Rennes, FR
8-15 ans

Délai de réponse moyen : 1h

À propos de Charles

Game Designer dans l'industrie depuis 8 ans, j'ai travaillé pour des studios AAA ainsi que dans des studios indépendants, sur des jeux mobile comme sur des jeux console/PC.


Mon expertise se situe dans le system design, 3C design et combat design. J'aime concevoir et équilibrer des systèmes robustes et scalables, et apprécie la collaboration avec les autres corps de métiers.
  • Français

    Bilingue ou natif

  • Anglais

    Capacité professionnelle complète

En télétravail uniquement
Travaille majoritairement à distance

Expériences

  • NEW TALES
    Lead Game Designer
    JEUX VIDÉO & ANIMATION
    janvier 2023 - décembre 2025 (2 ans et 11 mois)
    Lyon, France
    FADING ECHO – Consoles / PC - Unreal 5
    • Led the Game Design team throughout the whole production cycle
    • Responsible for the UX vision of features, in collaboration with the art director
    • Implemented player actions and main systems using our proprietary tools
    • Provided feedback and validated designs to ensure alignment with the vision and budget constraints
    • Collaborated with art, tech, QA and narrative teams to deliver high-quality features
    • Collaborated with the producer to prioritize feature development
    • Combat - Designed the combat system, including a snapping system allowing the character to pick a target based on the context
    • Combat - Designed character abilities and oversaw enemy design
    • 3Cs - Designed a system managing the action performed by the character depending on player’s input and context to make sure the game is as responsive as possible
    • 3Cs - Improved the camera movement and collisions in collaboration with the tech director
    • 3Cs - Collaborated with the art team to ensure animation are tight and VFX legible
    • 3Cs / Combat - Prototyped game mechanics using Unreal Engine Blueprints and proprietary tools
    • Progression - Designed & balanced player progression system (skill tree)
    *

    Unreal Engine 5 Combat Design Game design 3C Balancing
  • EDEN GAMES
    Lead Game Designer
    août 2021 - janvier 2023 (1 an et 5 mois)
    Lyon, France
    F1 MOBILE RACING – Mobile – Unity – F2P
    • Led the Game Design team to ship a game update every 6 to 8 weeks, along with a major seasonal update once per year
    • Provided feedback and validated designs to ensure alignment with the creative vision and budget
    • Oversaw the UX redesign of the Main Menu, Career Mode, and Seasonal Events Leaderboards to
    • meet high usability standards
    • Designed several economy systems, including a part recycling system that made every reward meaningful to players, ultimately improving the game's KPIs
    • Analyzed data from user tracking to improve the KPIs
    • Collaborated with the Executive Producer from Electronic Arts in defining roadmap priorities to further enhance the game's KPIs
    *

    Game design System Design Balancing Unity 3D Free to play
  • EDEN GAMES
    Game Designer
    JEUX VIDÉO & ANIMATION
    mai 2021 - août 2021 (3 mois)
    Lyon, France
    • Balanced game economy and AIs
    • Designed and prototyped gameplay features to enhance the solo Career mode
    *

    Balancing Unity 3D Free to play Game design

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Formations

  • Bachelor of Arts in Game Design
    Université Lumière Lyon II
    2018
    Bachelor of Arts
  • Bachelor of Science in Physics & Maths
    Paris Sorbonne
    2015
    Bachelor of Science

Compétences

Catégories