À propos de Charles
Français
Bilingue ou natif
Anglais
Capacité professionnelle complète
Expériences
- NEW TALESLead Game DesignerJEUX VIDÉO & ANIMATIONjanvier 2023 - décembre 2025 (2 ans et 11 mois)Lyon, FranceFADING ECHO – Consoles / PC - Unreal 5
- Led the Game Design team throughout the whole production cycle
- Responsible for the UX vision of features, in collaboration with the art director
- Implemented player actions and main systems using our proprietary tools
- Provided feedback and validated designs to ensure alignment with the vision and budget constraints
- Collaborated with art, tech, QA and narrative teams to deliver high-quality features
- Collaborated with the producer to prioritize feature development
- Combat - Designed the combat system, including a snapping system allowing the character to pick a target based on the context
- Combat - Designed character abilities and oversaw enemy design
- 3Cs - Designed a system managing the action performed by the character depending on player’s input and context to make sure the game is as responsive as possible
- 3Cs - Improved the camera movement and collisions in collaboration with the tech director
- 3Cs - Collaborated with the art team to ensure animation are tight and VFX legible
- 3Cs / Combat - Prototyped game mechanics using Unreal Engine Blueprints and proprietary tools
- Progression - Designed & balanced player progression system (skill tree)
- EDEN GAMESLead Game Designeraoût 2021 - janvier 2023 (1 an et 5 mois)Lyon, FranceF1 MOBILE RACING – Mobile – Unity – F2P
- Led the Game Design team to ship a game update every 6 to 8 weeks, along with a major seasonal update once per year
- Provided feedback and validated designs to ensure alignment with the creative vision and budget
- Oversaw the UX redesign of the Main Menu, Career Mode, and Seasonal Events Leaderboards to
- meet high usability standards
- Designed several economy systems, including a part recycling system that made every reward meaningful to players, ultimately improving the game's KPIs
- Analyzed data from user tracking to improve the KPIs
- Collaborated with the Executive Producer from Electronic Arts in defining roadmap priorities to further enhance the game's KPIs
- EDEN GAMESGame DesignerJEUX VIDÉO & ANIMATIONmai 2021 - août 2021 (3 mois)Lyon, France
- Balanced game economy and AIs
- Designed and prototyped gameplay features to enhance the solo Career mode
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Formations
- Bachelor of Arts in Game DesignUniversité Lumière Lyon II2018Bachelor of Arts
- Bachelor of Science in Physics & MathsParis Sorbonne2015Bachelor of Science