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Andrii ProtsenkoAP

Andrii Protsenko

C++ Engineer / Game developer / Unreal Engine

160 €/jour
Paris, FR
3-7 ans

Délai de réponse moyen : 1h

À propos de Andrii

For last 10 years I have been extensively studying various gameplay and graphics related subjects. Game development is my passion. I can help you creating your games with 100% personal involvement, giving architectural recommendations and providing the best help I can.

Whether it's ability system or UI development, in-engine tools or even an in-house game engine: I have experience working in all these areas.
  • Ukrainien

    Bilingue ou natif

  • Anglais

    Capacité professionnelle complète

  • Polonais

    Capacité professionnelle limitée

  • Russe

    Bilingue ou natif

  • Français

    Notions

En télétravail uniquement
Travaille majoritairement à distance

Expériences

  • PingleStudio
    Unreal Engine Developer
    JEUX VIDÉO & ANIMATION
    décembre 2021 - Aujourd'hui (4 ans et 6 mois)
    Kyiv, Ukraine
    Out-source staff for development of AA/AAA games. Worked with Hi-Rez, Epic Games, Vaulted Sky Games to create fun, interesting and immersive gaming experiences.
    Worked on Editor Tools, Gameplay Programming, revamping of a game to enable usage with the dedicated server architecture, UI engineering and creation. Partially worked as a technical UI designer / UI engineer / Editor Tools programmer as a contractor at Epic Games.
    Did massive debugging sessions, memory optimizations via Unreal Insights, Unreal Memory Insights. Worked with yet unreleased cutting edge technologies.
    Collaborated with multiple cross-functional teams to ensure seamless integration of new features. Almost always used spare time to enhance my knowledge via watching courses, reading technical papers and articles.

    Seamlessly worked with clients to ensure they are satisfied with the development. Mentored intern/junior developers.
    unreal engine C++ Blueprint Mobile development engineer
  • Epic Games, Inc
    Contractor UI Engineer/tech Designer
    mai 2023 - Aujourd'hui (3 ans et 1 mois)
    Worked on AAA battle-royale MMO game (NDA). Mostly did UI engineering work, including development of high fidelity visual interfaces, with complex custom materials and curious designs.
    Developed multiple editor tools, including Editor utility tools, or custom plugins with Slate interfaces, custom blueprint graphs, etc. This work required a lot of debugging and testing.
    Did a lot of mentoring and support work for new employees. Contributed to the Unreal Engine source code, fixed some bugs.

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Formations

  • Hard Working Self-taught Engineer
    2034
    Hard Working Self-taught Engineer
  • Junior Bachelor of Arts
    Kherson Music College
    2016
    Junior Bachelor of Arts

Compétences

Catégories