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Alexandre BouletAB

Alexandre Boulet

R&D Programmer

450 €/jour
Paris, FR
8-15 ans

Délai de réponse moyen : 1h

À propos de Alexandre

Former R&D programmer in game engine / 3d real time programming and software engineering.
I have experience on multiple platforms and languages.
Contact me for you project and I will find solution to fit your needs.
  • Français

    Bilingue ou natif

  • Anglais

    Capacité professionnelle complète

En télétravail uniquement
Travaille majoritairement à distance

Expériences

  • Persistant Studios - PopcornFX
    R&D Programmer
    JEUX VIDÉO & ANIMATION
    septembre 2016 - octobre 2021 (5 ans et 2 mois)
    Paris, France
    • Design and develop a cross platform rendering API (consoles, desktop, mobile), which supports D3D12, D3D11, Vulkan, OpenGL, OpenGL ES, Metal, PS4, Xbox One, PS5, Xbox One X ...
    • Develop material system and shader generation, designed for particle rendering
    • Develop rendering system for PopcornFX editor and samples
    • Work on D3D12, D3D11 and PS5 GPU simulation of PopcornFX particle system on multiple platforms
  • Ubisoft
    Engine Programmer
    JEUX VIDÉO & ANIMATION
    mars 2015 - septembre 2016 (1 an et 7 mois)
    Montreuil, France
    Worked as graphics programmer on an internal engine.
    • Graphics debugger & profiler
    • materials system & edition
    • render target system
    • Graphics api binding & abstraction
    • game optimization & debug

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Formations

  • Master's degree, Computer Games and Programming Skills
    Keimyung University
    2014
    Master's degree, Computer Games and Programming Skills
  • Expert(e) en Technologies de l’Information,code NSF 326n, Certification Professionnelle RNCP 7
    EPITECH - European Institute of Technology / EPITECH
    2015

Compétences (19)

Catégories