À propos de Olivier
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Expériences
- 스카우트 (Scout)Co-Founder | Technical LeadSPORTjanvier 2025 - Aujourd'hui (1 an et 5 mois)Seoul, South KoreaCo-founded and technically led Scout, a sports team management platform for coaches, parents, and players.Led a team of 4 across Flutter, Supabase, Firebase, PostHog analytics, Stripe, Toss Payments, Google Maps, Naver Maps, CI/CD, and production releases.Owned backend and client architecture, including data modeling, business logic, integrations, and deployment.Owned roadmap execution, QA, deployment, and technical advising to the CEO.Shipped iOS and Android apps covering scheduling, chat, attendance, payments, invoicing, media galleries, injury tracking, and team management.Product reached 500+ teams and 1,000+ active users worldwide.Built Codemagic CI/CD and helped reach 300+ users in the first month after launch.Delivered the MVP as sole engineer on Flutter + Supabase, helping secure funding for the full build.
- BallboltSoftware Technical LeadSPORTjanvier 2023 - octobre 2024 (1 an et 9 mois)Seoul, South KoreaSole developer on a football-learning app where coaches assigned video-based exercises for children to do at home.Built the full product in Flutter with a Supabase backend.Implemented analytics, RevenueCat memberships, and video/playlist content flows.Delivered the product end to end in under a year, from architecture to production release.
- App Lotto (Applotto)Full-stack Developerjanvier 2023 - décembre 2024 (1 an et 11 mois)Seoul, South KoreaBuilt a gamified lottery app in Flutter with a Supabase backend.Implemented the game layer with the Flame engine.Delivered the POC in under 6 months.Built search and matching features with a focus on performance and polish.
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Formations
- Master's degreeEuropean Institute of Technology2016EPITECH is an engineering-style computer science school centred on project-based learning rather than chalk-and-talk theory. Across several years students design, build and ship progressively larger software artefacts—solo and in squads—with reviews, refactoring, tooling, infra basics, and pragmatic delivery. The ethos is explicitly “learn by doing”: you’re graded on runnable systems and cross-functional collaboration, closer to professional product labs than textbook exams. Tracks typically stress fundamentals usable in production — algorithms and systems thinking embedded in implementations, UNIX-style environments, C/C‑style grounding in many curricula, networked services, concurrency, scripting, persistence, scripting for automation, modest DevOps familiarity, defensive coding, and iterating under pressure. Presentation and peer feedback mirror how studios and startups actually work—short cycles, ambiguity, demos, rework. Degrees are positioned toward engineering practice (“Expert in Information Technology”) for roles that prototype, integrate, automate, operate, debug, mentor—without implying a narrowly academic researcher profile. For context in my trajectory: EPITECH also supported an exchange year abroad (for me Keimyung University, Korea)—useful grounding in adaptation, multilingual collaboration, compressed cultural context, exactly the freelancer skill set on cross-border engagement
- Game and Mobile ContentKeimyung University2015