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- Octapharama (Via Snack Groupe)Unity VR DeveloperSANTÉ & BIEN-ÊTREjanvier 2025 - novembre 2025 (10 mois)Rennes, FranceDevelopment of a multiplayer VR medical training simulation built with Unity for healthcare professionals.The project simulates the management of a severe polytrauma patient in a virtual emergency room environment. Two users collaborate in real time as a senior and a junior doctor to assess the patient, perform diagnostic procedures, and apply life-saving treatments.The simulation includes multiple stages of clinical deterioration, requiring players to interpret medical data, prioritize actions, and coordinate effectively under time pressure.Main responsibilities:• Development of core gameplay and interaction systems in Unity (C#)• Implementation of multiplayer synchronization for cooperative scenarios• Integration of medical devices and interactive tools• Development of UI/UX systems adapted for VR environments• Implementation of patient monitoring and simulation logic (vital signs, events, scenario flow)• Optimization for standalone VR headsetsThe project was designed as a professional serious game used for immersive medical training.Technologies used:Unity (C#)VR interaction systemsMultiplayer networkingState machines and scenario logicVR UI/UX systemsReal-time simulation systemsCompatible with Pico 4, Meta Quest 3, and other enterprise VR headsets.
- Saint-Gobain (via Snack Groupe)Saint-Gobain (via client project)BTP & CONSTRUCTIONmai 2025 - septembre 2025 (4 mois)Rennes, FranceDesign and development of interactive Unity mini-games created for Saint-Gobain as part of a corporate engagement and interactive communication project.Two experiences were developed around a shared timing and precision gameplay system:• A vertical stacking game where users place moving elements with precision to build a stable tower.• A horizontal alignment game using the same core mechanics to construct a bridge.Both experiences were built with a modular architecture allowing gameplay systems to be reused and adapted to different spatial constraints.Main contributions:• Design and implementation of gameplay systems in Unity (C#)• Development of a reusable modular gameplay architecture• Implementation of multi-language localization• Integration of a leaderboard and real-time scoring system• UI development and feedback systems for player interaction• Optimization and deployment for WebGL environmentsThe project demonstrates the ability to build reusable gameplay systems and deliver polished interactive experiences for enterprise clients.Technologies used:Unity (C#)WebGLModular gameplay systemsLocalization systemsLeaderboard and scoring logicUI systems
- Snack InteractiveDéveloppeur Unity Web ARJEUX VIDÉO & ANIMATIONaoût 2024 - août 2024 (1 mois)Rennes, France-developpement d'une application en UnityWebAR-Configuration du projet avec intégration WebAR.-Ajout et gestion des assets (tableaux) dans leprojet.-Configuration et implémentation de la détectiond'images AR pour reconnaître le QR code unique.-Implementation Du UI.-un system de télechargement des resources avec Addressables-Création et tests des builds de l'application.
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Formations
- Bachelor's degree in Computer ScienceInstitut Supérieur des Sciences Appliquées et de Technologie de Sousse, Tunisie2021